This is a thorough guide to creating a character in Gehenna.
You may also fill out the official Character Sheet provided
Here if wanted.
- Choose a Class
Here are a list of Classes. These archetypes for a Character, defining what Abilities they'll be capable of.
- Determine your Attributes / Skills
Your Character's Physique, Mind, and Ego.
Ranging from 1 to 8, all Attributes start with 4 points by default. You have 2 additional points to allocate. For every point you put into an Attribute, you gain 2 points to allocate into any of the Attribute's related Skills.
You can only gain more points by subtracting from other Attributes or choosing a Class.
You can learn about each Attribute and Skill Here.
- Determine Health and Sanity
When your Health is closer to 0, you're at risk of a terrible injury, or death. When your Sanity hits 0, you may experience mental breakdowns of varying effects.
Check your Class to see their listed Hit Die. Roll 3 Hit Die, then for each point in Vitality, add the maximum digit of your Hit Die (If negative, subtract instead). All this in total is your Max Health.
Similarly for Sanity, perform the same steps, but substitute Composure in place of Vitality.
If any of these Maximums are negative, just make it the maximum digit of your Hit Die instead.
- Choose some Foibles
Your character's eccentricities, offering helpful abilities that may not always benefit everyone.
Choose as many as you'd like. You can develop more along your journey.
Here are a full list of Foibles.
- Choose your Class Feats.
Feats are you abilities. At max, a player can only hold 6 Class Feats at once. Feats with (A) in their name are always in your arsenal, ignoring Feat slots.
Some Feats can be accquired multiple times to increase power. Each stack will still take up a Feat slot.
- Choose some starting Equipment.
If your Character background is:
- Wealthy / Nobility: Begin with 70-120 Silver
- Average / Worker: Begin with 30-60 Silver
- Poor / Peasant: Begin with 0-20 Silver
You can use money to buy your starting Equipment from Here.
- Determine your Speed.
A character's base speed is 20 ft. For each point in Dexterity, add an additional 5 ft. For every negative point, subtract instead.
- (OPTIONAL) Choose a Deity and starting Spells
A Deity is important for Spellcaster's. Deities offer a line of Magick, providing the Spells you may wield.
To see a list of Deities and their line of Magick, check Here.
You can choose at maximum 3 spells from their 1st level of Affinity, which you can find Here.
- Create a Name, Description, etc.
No advice here besides have fun!