Attributes
Each character has 3 Attributes that represent their Physical, Mental, and Social capabilities. Putting points into an Attribute represents a character's familiarity with it. An Attributes score determines the "Modifier" applied to its related Skills as shown in the table below.

An average ability score is 4, and when determining your scores, every score starts with 4.

You have 2 additional points to spend. You can gain more points by subtracting from other stats, or choosing a certain Class.

Score Modifier Description
0 Unable
1 -3 Awful
2 -2 Bad
3 -1 Fair
4 0 Average
5 +1 Decent
6 +2 Good
7 +3 Excellent
8 +4 Heroic


Physique (PHY)
Your body, and how efficient you may explore the world with it, or maybe recluse from it.

PHY Skills:
  • Strength - Your Raw physical power to smash a door open, beat someone to death, then throw their corpse.
  • Dexterity - Fine motor and agility. Good for reaction, using skillfull weapons, and running for your life.
  • Perception - The 5 senses. Helps being able to see, hear, or smell your imminent doom.
  • Health - The constitution of your body, and ability to endure terrible disease, or a cleaver to the head.
Mind (MND)
The logical capacity to your mind, such as the rare educated intelligence.

MND Skills:
  • Knowledge - Booksmarts. Currently known information on just about anything.
  • Intuition - Your 6th Sense. Deep from within your minds gut, you have a feeling there's something behind you.
  • Persuasion - Ability to succesfully conversate. Outsmart a merchant with slick words, or just yell at him.
  • Deception - The oldest trick in the book: Lying. Disguise yourself out of your cruddy life.
Ego (EGO)
Your blood-conscious ability to act upon feelings and impulses.

EGO Skills:
  • Temper - The means of calming down, stopping you and others from killing each other in rage.
  • Mood - Keep yourself away from hopeless self destructive thoughts, or console a blue friend in need.
  • Composure - A grip to keep you and anyone else cool in stressful or frightening times.
  • Willpower - A discipline to staying focused, and not being distracted by shiny things or wide hips.