Resolve
When a player is faced with enough horror and grief, their fragile mind may not hold any longer, and thus, their Resolve at that moment is tested.

When someones resolve is being tested, they may react very spontaneously, as it is a very fragile moment. A character will likely develop a habit, or Foible. Some of which could only ever be gained from a Resolve test.

When your MP drops to or below 0, initiate the Resolve test. Roll 2 D20 and gain the given Foible listed. To find what the Foible does, refer to This page.
  1. Abusive
  2. Alcoholic
  3. Compulsive Liar
  4. Dissociation
  5. Dominant
  6. Doomsayer
  7. Downer
  8. Empathetic
  9. Fearful
  10. Humorless
  11. Joker
  12. Kamikaze
  13. Narcicist
  14. Paranoid
  15. Performance Anxiety
  16. Sadist
  17. Schizophrenia
  18. Selfless
  19. Snobby
  20. Stoic
  21. Submissive
  22. Uneducated
  23. Wounded Healer