Foibles are eccentricities of your character. They usually offer benefits with a catch.
Abusive
At any time, you may choose a party member to talk with. Insulting them will deal 2D6 Mind damage to them, and recover your Mind instead. They may choose to refuse to listen.
What? This? No. Tis nothing worth worry. You know how she gets.
Alcoholic
Gain Advantage on your next Skillcheck after making an ass of yourself due to inebriation. This could be saying something unsavory, or a physical blunder that affects others, etc.
Only one Advantage from this trait can be held at a time.
On Sunday mornings like this, you're my only friend, Limpy...
Dissociation
At any time, you may choose to temporarily give full control of your character to the GM. You gain Advantage on all Skillchecks during this state. The GM decides when to give control back to you.
Twas not me. It was not me! I could never...
Dominant
Only as a reaction, you may forcefully give someone an order. If they choose to comply, you may take 1 Soul from them.
Doomsayer
When your Resolve is being tested, you may choose to instead inflict 1D12 Mind damage on everyone around you.
Fearful
You can never refuse to listen to someone. However, you may choose which position you'd like to be in during Initiative.
Humorless
Denying any EGO Skill from someone, or refusal to laugh at a joke will give you a guaranteed success on your next Skillcheck.
Only one Success from this trait can be held at a time.
Don't take this the wrong way... Actually, nevermind.
Joker
Tell a joke. If it makes any party member laugh, gain Advantage on your current or next Skillcheck, while everyone else gets Disadvantage. If no one laughs, everyone gains Advantage while you gain Disadvantage instead.
Multiple Advantages from this trait can be held and stack.
Did thou not have many companions in thy younger years?
Junkie
Drugs are tripled in effectiveness.
Cold flowers. Cold flowers.
Kamikaze
At any time in battle, you may choose to immediately make a Main Action and Movement Action. You then halve your AC score for the next 2 turns.
If I could do it again, I would've stopped him myself. No matter how hard he'd fight back.
Lunacy
You've gone past the point of no return. Whenever your Resolve is tested, you may subtract a point from any EGO Skill, and add it to any PHY or MND Skill instead.
This is the last time you'll ever see me. Goodbye.
Psychosis
You've simply gone mad. Attacking something significant to others, or someone who is not hostile without good reason will give you a stacking Bonus +1 to any damage dealt. Speaking or responding to someone rationally will give you a -2 penalty to any damage dealt.
Allyon wept.
Schizophrenic
At any time, you may choose to witness, hear or be affected by anything you could possibly imagine. The GM decides whether it's merely a hallucination, or real.
Selfless
When another player is entering Memento Mori, you may interrupt before the roll is made and instead take the reprecussions yourself. Maybe the cruelty will be lessened?
More weight.
Wounded Healer
Even if you're always taking the fall, you can't help but help others. Gain +3 to all EGO Skills when you're below half HP (Rounded Down).