Miracles
Miracles are a defensive and supportive kind of magic, offered Endless Deities.

Miracle Spells

Prophet
Gain the ability to ask a Deity any question, information, or advice. The GM may answer truthfully depending on which Deity you reach to. Costs 4 Mind.
Healing Whispers
Slightly heal all of your party members. Costs 6 Mind.
Healing Touch
Greatly heal an individual. Costs 8 Mind.
Pheremones
Potentially charm someone into not provoking or harming your party members for a decent amount of time, gain +6 to Persuasion or Satiation. Costs 8 Mind.
Compel
Protect yourself or someone/something else with a barrier that stops physical projectiles from hitting for a short amount of time. Costs 5 Mind.
Deus Ex
Ask for divine intervention in helping you succeed, or someone else's failure. With any roll, ask the GM to roll another die of their choice instead. Costs 10 Mind.
Sunlight
Cast a beam of sunlight shining down on a 20x20 foot area. Everything inside of the sunlight will recover 1D6 health at the end of their turn, lasts very briefly. Costs 6 Mind.
Radiance
A light brightens up an area of 30 by 30 feet. Everything inside is clearly visible. Lasts a while. Unlimited, but the light becomes dimmer the more lights there are at a time.
Tears of Sympathy
Heal you or another ones status ailments. Costs 4 Mind.
God's Hair
Cast a spear of lightning free to be thrown or swung. Dissipates after a while. Costs 8 Mind.
Martyr
All damage you take is halved and used to heal every teammate of yours. Lasts a short amount of time. Costs 8 Mind.
Karmic Justice
All damage you take will be dealt to anything standing within 5 feet of you as well. Lasts a decent amount of time. Costs 6 Mind.
Transmutation
Duplicate or transform one object into another. Costs 8 Mind.
Water Walking
Cast the ability to walk on water for an entity, or yourself. Lasts a long time. Costs 4 Mind.
Dispel
Protect an entity or object from magic/elemental attacks for a decent amount of time. Costs 6 Mind.
Flight
Fly up to 20 feet in the air, and gain an additional 10 feet your movement speed. Lasts a short amount of time. Costs 6 Mind.
Gales
Blow strong winds to move anything in a 20x20 foot radius, 20 feet in any direction. Costs 4 Mind.
Prayer
Go ahead. Wave your white flag.
Lovebug
Should you fornicate with any entity, they will gain the Blooming illness. They gain this spell as well.
Hellbound Heart
If an ally of yours has gone into the dying state, you may enter the dying state yourself in return of greatly healing all of your allies.
Demon Seed
Inseminate a relatively fresh corpse to gain an additional party member. Costs 10 Mind.