Blood Magick
Blood Magick is an insidious, lethal, and destructive kind of magic, offered by Nameless Deities.

Blood Magick Spells

Pyromancy
Create a small flame in your hand. Costs 4 Mind.
Hurting
Channel your malice into putting excruciating force and pain into someone's body. When focused on a particular limb, may dismember. Costs 10 Mind.
Necromancy
Ressurect a corpse. Depending on it's Intelligence, it may be a friend, foe, or aimless. Costs 8 Mind.
Death Note
Target someone for death for a short amount of time. All damage dealt to them will utilize and extra dice roll. Costs 4 Mind.
Possession
Physically grab an enemy, and foce them to make a Composure Skillcheck. If they fail, you may control them for a short amount of time. Costs 8 Mind.
Mind Eraser
Fully replenish someone's Mind by erasing a Foible and deep memory of theirs. Unlimited usage.
Abyss
Create a 10x10 foot hole in the ground. There's seemingly no bottom to it. Costs 4 Mind.
Flock of Crows
Summon a flock of crows to take up a 15x15 foot area. Anyone inside must pass a Dexterity Skillcheck, or else they take 1D12 damage, and must make a Crow coin flip. Costs 6 Mind.
Black Veil
Cast a dark shadow to take up a 15x15 foot area. Lasts a while. Unlimited usage, but the more black veils there are at a time, the less intense the darkness will be.
Weeping Chains
Target someone and they must pass a Dexterity Skillcheck, or else summoned chains will latch onto them and keep them immobile for as long as they can't pass a Strength Skillcheck to break free. Costs 10 Mind.
Black Hole
Create a 10x10 foot Black Hole. After the end of someone's movement turn, everything will be sucked 10 feet closer to it. Anything that touches it will be immediately obliterated. Costs 8 Mind to create, and 8 Mind to destroy it.
Rotting
Create a substance that when touched, slowly wither ones physical body into discharge and waste, visually making them look horrid and undead. Costs 5 Mind.
Necrobullet
Shoot a bullet made of some indiscriminate black matter, that resembles a tiny skeletal creature. With a max range of 45 feet, deals 1D6 Necrotic damage. Costs 6 Mind.
Mimicry
Transform into an inanimate object or person that greatly increases your Deception score. Unlimited usage.
Doppel
Create a ghostly decoy for agression. Lasts indefinitely, but will be destroyed the moment it's touched. Costs 4 Mind.
Blood Portal
Create an entry and exit portal that are linked to each other. Distance doesn't matter. Costs 1D4 HP for an entry portal, and another 1D4 for an exit portal.
Cryomancy
Cast a freezing fog from your hand. Costs 4 Mind.
Blood Golem
Summon an infernal familiar from blood. Takes on attributes of the blood's owner, and usually acts as an ally. Costs 1D8 HP, and inflicted Bleeding.
Tremors
Shake a huge area of the surrounding ground/environment. Everyone affected must pass a Dexterity Skillcheck, or potentially fall Prone, fall off a ledge, misfire, etc. Costs 8 Mind.
Combustion
Flip a coin. If successful, shoot an intense inferno of flames and fireballs spanning a long distance. If you fail, a giant radius of intense flames explode and encompass you. Costs 6 Mind.
Greater Pyromancy
Cast a decent sized ball of fire within your hand. Goes on and on without burning out. Costs 6 Mind.
Black Orb
Cast a spherical force of condensed Negative Energy. Deals 4D12 damage from both Mind and HP. Costs 8 Mind.