Lands
Gehenna resides in the continent of Eucal. This continent is the main land in which much of Gehenna takes place in. In Gehenna's time period, contact and overlap with lands from other continents is rare, but possible in any GM's session.

Lands within Eucal:

Silfer
Pale ponies roam in swampy patches of dark woods. Gray cloudy skies suffocate tall tired trees sagging over the desaturated yet lush landscape. Silfer's foggy gloom confuses and leads wanderers to lose their mind in nature with no direction. Between the moss are stone villages constructed like castles and dungeons with lumber and agricultural export. Their high walls keep them from the various phenomena and beasts hiding in thickets.

Within these civilizations, citizens recluse into their cobblestone worlds. With little exposure to the outside world, inhabitants grow manic and irritable, pushing them away from each other as well. This isolated mania trickles all the way up the chain to upper management such as the Knight Militas and Nobility. Many commonly grow dependant on Solanum, a native plant toxin that numbs ones mind and body, in order to push through. If not Solanum, then perhaps Foultree worship. A native religion which venerates peculiar trees resembling twisted bodies in agony. To them, this must be the painful process of birth for Deities.

Jerrusingh
Smoke rises from the bleached white desert sand, plaguing the world with an orange sky and deep red sun. The smokey air leaves its citizens with wheezing lungs wizened and tanned. Despite this, the sandstone communities make popular Trading Hubs, as the weather may be extreme, but the land itself is quite simple and safe to navigate with the right caravan or planned route. Fauna is sparse in the harsh desert, and if not dry bushes and dead plants, flora can come in sparse but brilliant red and blue flowers. These highly praised beautys are but one of the few niceties of the desert.

More importantly, Jerrusingh is the holy birthplace of Allyon, the messiah. This holy birthplace also holds the infamous valley of Gehenna. A long stretch of dumping ground, filled with corpses and trash that catches fire. Its caverns known for dissapearances, and its horrific sight known for being too much for most to bear the thought of scavenging.

Arrikanz
The desert sand is powdery, soft, and warm. Caking the earth with a chalky mustard yellow pigment. This dry forested land holds a ritualistic culture based upon Blood Magick, the highest form of self empowerment. Schools of diligent and educated Mages from Arrikanz form militas to protect their land from any other continential neighbour. At its heart, Arrikanz will always remain the mysterious and infamous birthplace of powerful Blood Magick, with wise yet mysterious inhabitants.

Northnvald
A snowy Northern mountain range, almost in a constant blizzard. Many of its stunted growth inhabitants reside in mountains to shelter from the extreme weather and dangerous beasts outside, making psychotic cave-dwelling human beehives due to the cavern flora. Buried deep in these mountains lies a quite abstract culture, working with purely stone design, architecture, and machinery mostly untainted from outside influences. A warrior's land. Despite the hostility, it has quite beautiful painterly and glowing pale sights that can't be found elsewhere.



Lands outside of Eucal:

Albuero
Wooden shanties and pale sandstone bubble homes congregate into towns in the blindingly sun-lit arid badlands. These places may look primitive from outside, but the quick development towards an industrial culture has proven to make leaps in Research & Development. Albuero's most significant invention: Firearms. Handheld death machines that can blow someone apart from a great distance with bullets and black powder. Without a strong foundation in government and regulation, merely allowing law to vary from town to town, Firearms have divided citizens into lawless and powerful individuals.

Sumera
An earthy rainforest. Because of the far distance, Sumera is relatively cut off from the rest of the world, besides Albuero. What is knowledge to some, is that deep within the rainforests are impressive and complex stone labyrinths and temples. The great size of these structures are filled by giant humans known as "Amazons". Rarely have others come in contact with these, or do they ever visit other regions of the world. However the concept of a territorial superhuman is quite daunting to most. If they were to ever see an Amazon, surely they'd be foe before friend.

Shangri
A land existing only in rumor. People claiming to come from "Shangri" have rarely ever appeared in other parts of the world. The location of Shangri, and how they've traveled from such a place is a complete mystery. With alien attire that shimmers in light, they cannot be fully trusted by many as their origins are so unknown due to their language barrier. What is allegedly gathered by few is that it is an island said to be shrouded in towering reeds and clouds.

Many believe Shangri residents must have culture united under a Deity, much like Arrikanz, granting them the Magick to inconceivably appear. It is only rumor, still.