Advancement
If the GM deems the occasion fitting, they may allow players to increase their skills, and even choose new feats and spells.

This may be because a player has finished reading an informative book, or has experienced quite a bit of change throughout their journey

Advancing Skills
Players may choose a number of skills equal to . Once chosen, they may add their INT Mod to those skills (A minimum INT Mod of 1).
Accquiring Feats & Spells
Players may also accquire 3 new Class Feats and Spells that they don't possess by replacing ones they currently utilize.