Nobody
You are a nobody. A waste of skin. You've never amounted to much in your life. Maybe it's because you're unsightly? Or simply dumb? Worry not, much of the world is filled with nobodies. It's never too late to make some meaning out of your worthless existence though, right? Or maybe you simply should have never been born.

Attributes
None. Nothing special.

Skills
Nothing. No talent at all.

Hit Die
D4





Nothing to Lose (A)
With nothing to your name, you either act, or die. You may not have the skill, but perhaps you may succeed by pure luck?

For anytime you perform a risky act, you may be granted a 1D6. This is a Luck Die, and these may be held onto indefinitely. When you are tasked with a roll of any kind, you may choose to use however many Luck Die you'd like as a bonus.
Afterlife
You're likely in a better place now that you're freed from your cruddy life. After certain death sit by the GM, and you may attempt to affect things as a spirit by whispering into their ear. What works and what doesn't is up to them.
Curmudgeon
You really are just a shriveled little good-for-nothing. You can spend a Luck Die to provoke any EGO Skill, and the target will fail.
Dying
You are slowly dying. Every step you take brings you closer to death. Whenever you'd like, you may subtract an amount from your maximum HP and add it to your Luck Die pool.
Fate
When faced with a Coin Flip, you may always flip an additional coin. If at least one is correct, you succeed.
Fool
You will fail again, and again. Learning nothing in the process. For every failed Skillcheck, add 1 point to your Luck Die pool.
Good Soul
Deep inside your crooked shell, is a good person. It's tragic to say the least. You may give anyone any number of your Luck Die... But why should you?
Sinewy
Despite your looks, you're surprisingly resiliant. You may freely use your Luck Die to restore HP.
Somebody
You may be a failure, but you will not leave this world without getting at least one thing right. This is that chance. When you die, you may choose to make one final action. Regardless of its difficulty or Skillcheck, you will always succeed.
Walking Joke
You are a spectacle. An animal in a zoo. For every limb you lose, gain +1 in any attribute of your choice.