Stances
Haste
In Haste, a Knight gains an extra 20 feet of movement and a +2 Bonus to their AC. They also take an 1D6 penalty to both dealing damage, and receiving.
Bulwark
When in Bulwark, a Knight gains a +4 bonus to their AC and a 2D6 Damage Reduction. They also lose 20 feet of movement, and have a 1D6 penalty when dealing damage.
Offense
When in Offense, a Knight rolls for attack with advantage and gains an additional 2D6 when dealing damage. They also take and additional 1D6 damage and lose 20 feet of movement.
En Garde
When in En Garde, a Knight takes a -4 penalty to their AC, and has only 5 feet of movement available, but gains +4 to their Attack roll. If The Knight is attacked while in En Garde, it will initiate an automatic Parry. Roll for Attack. If it hits, the enemy attack will be parried, and The Knight may Riposte.
Guardian
A Knight may only enter Guardian when standing adjacent to an ally. If any attack lands on the adjacent ally, The Knight will instead take the hit with 2D6 Damage Reduction. If the adjacent friend moves further away from The Knight, they may follow closely as a Reaction.
O.M.A
A Knight may only enter O.M.A when at least 30 feet away from any allies. When in O.M.A, The Knight will provoke and attract enemy attention to themself. With this, they gain +2 AC and 1D6 Damage Reduction.