Performances
Here is a full list of Performances.

Performances

Real
Your movements, tone, and idiosyncracies are all very calculated and convincing. While this Performance is active, receive a +5 bonus on Deception checks.

Any component can be chosen for this Performance.
Fascinate
Cause one or more entities to become fascinated with anything. Each entity to be fascinated must be able to see and hear the Artist, and capable of paying attention.

Attempting to Fascinate an Entity gives them a Restraint Skillcheck to negate the effect. If they succeed, the Artist cannot attempt to Fascinate that entity again briefly. If it fails, the entity observes the Performance for as long as the Bard continues to maintain it. While Fascinated, a target takes a –6 penalty on all Skillchecks and rolls. Any obvious threat within sight, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, breaks the effect.

With every stack, the Artist may target one additional entity with this ability.

Any component can be chosen for this Performance.
Intoxicating
Re-Posture
An Artist can enhance their own physical abilities by simply altering their posture. When starting, choose a PHY Skill and gain a +3 bonus on checks with that skill as long as the Performance is maintained.

With every stack, this bonus increases by +1.

The Artist can change the chosen skill as a Bonus Action. Re-Posture relies on Visual components.
Doom Dirge
A dirge which fosters a sense of dread, causing listeners to become shaken. To be affected, one must be hear the Artists performance. The effect persists for as long as they can hear it, and the Artist continues the performance.

Doom Dirge relies on Audible components.
Quick Cadence
An Artist can inspire tremendous heroism in themself and another ally, just from a quick repitition. All targets must be able to see or hear the Artist. Affected entities gain a +4 bonus to AC, and an additional +20 Movement speed. The effect lasts for as long as the targets are able to hear or see the performance.

With every stack, the Artist may target an additional entity.

Any component can be chosen for this Performance.
Killing Act
An Artist can use this Performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the Artist Performance. The target receives a Sanity Skillcheck to negate the effect. If they succeed, nothing happens. If they fail, they take damage equal to a Sanity Skillcheck from the Artist.

Killing Act relies on Audible and Visual Components.
Danse Macabre