Deeds
Here is a full list of Gunslinger Deeds, and the tiers they can be accquired from.

Cut-Throat (1G)
As a Reaction to a ranged attack, you can move 5 feet and gain +5 bonus AC for that round. This movement does not provoke Attacks of Opportunity.
Quick-Clear (1G)
Quickly clear and un-jam your gun without fail as a Swift Action.
Gunslingers Initiative
As long as you have 1 Grit remaining, you gain the passive benefit of having a +2 bonus to your Initiative.
Roulette (2G)
Clear all bullets with only one chambered and spin. Roll 1D6 and guess the result. Everyone within 30 feet of you takes halved movement until the result is shown. If your guess is correct, you do not need to make an attack roll, and instantly kill any one target. Only applicable to Gunslingers with a revolving chamber. Counts as a Standard Action.
Call It (1G)
Flip a coin and hide the result. Ask someone to call the result. If they call wrong, you gain a Critical Success for your next roll. If correct, they gain the Critical Success.
Pinprick (1G)
Shoot through an object with no disadvantage in any way.
Blood Boil (1G)
Sometime after your gun has recently been fired, press the barrel against any Bleeding wound to staunch it.
Grease-quick (1G)
Reload as much ammunition as you'd like in a single Swift Action.
Slingers Luck (1G)
For every Grit point you use, you may re-roll a Skillcheck.
Cheat Death
If you are reduced to 0 or fewer HP, before entering Memento Mori, you can use your remaining Grit to instead be reduced to your Health Skillscore.
Targeting (1G)
Aim at a specific body part on your opponent:

Arms: The enemy takes an additional 1D4 damage. If they are holding any items, you may choose which items they drop.

Head: The target takes an additional 1D4 damage and gains Confusion. Spend another Grit point to instead blast their head open.

Legs: The target falls prone with a crippled leg. If the target has more than 2 legs, it may need additional legs to be crippled to fall prone.

Wings: The target falls down and can no longer fly. If the target has more than 2 wings, it may need additional wings to be crippled to fall.
Tagging (1G)
If you pass within 10 feet of an enemy, they are now "Tagged". You can then choose to draw and shoot all Tagged enemies in a single Standard Action.
Ricochet (1G)
Shooting an object or wall will allow you to re-direct the shot twice. Maximum total distance is 60 feet.
Volley (2G)
When using a revolver, and are 20 feet near any foes, you may rapid fire all of your shots. Roll 1D6. The result is how many shots you land, and you may choose which shots land on which enemies.
Bullet Dodger (1G)
With a knack for nearly dodging projectiles, you may gain +5 AC as a Reaction to a shot being taken at you. If you succesfully dodge it, move 5 feet in any direction.
Bang (1G)
When adjacent to someone, fire a shot to give them the Deafened Condition, with a -8 penalty.