Berserker
Children of chaos, born into violence. Fighting for their life since day one, not with their brain, but their heart. Their unbridled rage will carve way to their superhuman feats. However in a domain such as Gehenna, the Berserker's bravery straddles foolishness. May they be consumed by their quest of retribution against the world...

Attributes
+2 PHY / -1 EGO / -1 MND

Skills
Composure, Health, Mood, Strength, Willpower

Hit Die:
D8

Rage (A)
A Berserker can unleash primal ferocity for savage powers. You can Rage for a number of rounds equal to your Temper score. Negative scores are valid, and are counted as positive equivalents. You can Enrage as a free action. The total number of Enraged rounds is renewed at the end of a battle, or sleep.

While Enraged, gain a +1 Temp Bonus to your Strength and Health. In addition, take a –1 penalty to AC and MND. While Enraged, you cannot use any ability that requires patience or concentration.

You can end your Rage as a free action. You cannot Enrage while Fatigued or Exhausted but can otherwise Enrage multiple times during a single encounter. If a Berserker falls unconscious, their Rage ends.

A complete list of abilities that can be used while Enraged can be found here: Rages

That man... I cannot say he was my comrade after that day. Nor human.
Bite Through
Gain +1 Damage Reduction against damage from a weapon or natural attack. With every stack, this Reduction rises by +1.

No food or water for a fortnight, and my lash is who weeps... How much longer do we intend to do this, Sir?
Bottled Up
You can Rage as many rounds as you want, as long as you want. However when you choose to end your Rage, you may not Rage again until you go to sleep.
Collar Grab
With an Attack of Opportunity, you can choose to grab the victim and throw them up to 20 feet.
Devour
Feasting upon a vital organ of something will allow you to recover HP equal to one of the targets Hit Die.
Athletic
Gain an additional +10 feet of movement speed. This benefit applies only when wearing Light Armor, Medium Armor, or No Armor.
Fight Response
After your resolve is tested, you may immediately Enrage free of your maximum amount. This Rage will last as many rounds equal to your Temper Skillscore as usual.
Gnaw
Your bite is strong enough to potentially sever a limb. If you wish to do so, flip a coin.
Growl
Unintentionally, you seem to let out deep guttural noises showing your intentions. Growl, and everything within 15 feet of you will take -2 Composure as long as they stay in your radius.
Gut Feeling
There's no logic to interfere with your heart. It's pure instinct. A Berserker may substitute their Intuition score with the positive equivalent of their Temper or Composure Skillscore.
Life in a Bottle
Drinking alcohol gives you another free 3 rounds of Rage, and makes you impervious to Mood Skillchecks.
Loud
When under the effects of a failed Temper or Composure Skillcheck, others cannot refuse to listen to what you say.
No Fear
When Enraged, you are impervious to Resolve tests.
Presence
When making a Persuasion check, you may substitute your MND Mod with your PHY Mod instead.
Regenerate
Heal 1 Hit Die worth of HP when entering Rage. An additional amount of 1 Hit Die Health can be gained by temporarily taking -1 to their MND and EGO, as many times as they want.
Scarred Flesh
Whenever a Critical or Sneak Attack is scored on The Berserker, flip a coin. If the call is correct, then negate the extra damage.
Scream
Scream with all your might to make everything within 30 feet of you roll for Composure.

Legend says if you listen closely on that nightly plateu, you can still hear his howls.
Tragic
Your agression will only ever be a tourniquet for your pain. Gain an additional +1 Strength and Health when Enraged, but take a temporary -3 Mood after your rage ends.
Tireless Rage
A Berserker can now Rage even while Fatigued or Exhausted.
Ultra Violence
Killing an enemy in combat adds +1 to your Strength or -1 to Temper for the remaining duration of the battle. With every stack, this bonus increases by +1.