Weapons

A full list of weapons that characters can start the game with.

Some weapons offer special abilities you couldn't otherwise perform without the weapon equiped.

To see a full list of those abilities here: Weapon Specials


Melee Weapons



Short length Melee

Name Cost Damage Crit Weight Special Requirements
Shortsword 10s 1D6 x2 2 lbs. DEX 8, STR 6
Dagger 8s 1D4 x4 1 lb. Fragile, Disarm DEX 11, STR 4
Caestus 5s 2D4 x3 1 lb. Nonlethal, Double, Grapple DEX 12, STR 5
Blackjack 6s 1D6 x2 1 lb. Nonlethal DEX 7, STR 4
Cleaver 9s 1D6 x3 2 lbs. Sharp DEX 9, STR 5
Handaxe 10s 1D6 x2 2 lbs. DEX 12, STR 5
Flail 9s 3D4 x2 1 lb. Nonlethal DEX 14, STR 3
Claws 10s 1D6 x2 2 lbs. Sharp, Fragile, Grapple, Disarm DEX 13, STR 4
Sickle 10s 2D4 x2 2 lbs. Feint, Grapple, Trip, Disarm DEX 14, STR 4



Medium length Melee

Name Cost Damage Crit Weight Special Requirements
Broadsword 12s 1D6 x2 3 lbs. DEX 8, STR 6
Longsword 13s 1D8 x2 4 lbs. DEX 9, STR 8
Scimitar 11s 1D6 x3 3 lbs. Feint, Trip, Disarm DEX 12, STR 7
Barb Sword 13s 1D6 x2 3 lbs. Sharp DEX 13, STR 7
Executioner Sword 15s 1D8 x3 5 lbs. Charge DEX 10, STR 12
Rapier 10s 1D4 x4 2 lbs. Sharp, Feint, Charge, Disarm DEX 13, STR 3
Razor Flail 10s 4D4 x2 1 lb. Sharp DEX 14, STR 3
Katana 10s 1D6 x3 2 lbs. Sharp DEX 13, STR 5
Battle Axe 15s 1D8 x2 6 lbs. Charge, Trip DEX 10, STR 12
Morning Star 15s 2D6 x2 5 lbs. DEX 12, STR 11
Mace 14s 1D8 x2 6 lbs. Charge DEX 10, STR 12
Pick 11s 1D6 x2 5 lbs. Charge, Trip DEX 7, STR 12
Hammer 13s 1D8 x2 8 lbs. Charge DEX 8, STR 12
Twin Hooks 14s 2D6 x2 2 lbs. Feint, Grapple, Trip, Disarm DEX 15, STR 7



Long length Melee

Name Cost Damage Crit Weight Special Requirements
Greatsword 18s 1D10 x2 14 lbs. Charge, Long, Block DEX 11, STR 14
Zweihander 18s 2D8 x2 14 lbs. Charge, Long DEX 12, STR 13
Claymore 16s 1D10 x2 12 lbs. Charge, Long DEX 11, STR 13
Slab Sword 18s 1D12 x3 18 lbs. Charge, Block, Long DEX 13, STR 16
Whip 6s 2D4 x3 2 lbs. Double, Reach +1, Grapple, Disarm, Trip DEX 12, STR 5
Notched Whip 8s 2D4 x4 2 lbs. Sharp, Double, Long +1, Disarm, Trip, Grapple DEX 13, STR 5
Odachi 18s 1D8 x2 5 lbs. Sharp, Long DEX 12, STR 12
War Hammer 16s 1D10 x3 10 lbs. Block, Charge, Long DEX 10, STR 14
Greataxe 18s 1D10 x2 8 lbs. Charge, Long, Block DEX 11, STR 14
Kanabo 16s 1D12 x2 16 lbs. Block, Charge, Long DEX 8, STR 15
Spear 10s 1D6 x2 3 lbs. Reach, Disarm DEX 9, STR 6
Trident 12s 1D6 x2 4 lbs. Reach, Trip DEX 9, STR 7
Pitchfork 5s 1D6 x2 2 lbs. Reach, Fragile DEX 8, STR 5
Halberd 17s 1D8 x2 10 lbs. Reach, Charge, Trip DEX 10, STR 14
Scythe 15s 1D6 x2 3 lbs. Reach, Sharp, Fragile, Trip DEX 11, STR 6
Pole 11s 1D6 x2 3 lbs. Long, Nonlethal, Trip, Disarm DEX 12, STR 6



Ranged Weapons

Name Cost Damage Crit Weight Special Requirements
Bow 10s 1D4 x2 1 lb. Reach +2 DEX 11, STR 5
Longbow 12s 1D4 x3 2 lbs. Reach +3 DEX 11, STR 6
Crossbow 12s 1D8 x2 5 lbs. Reach +2 DEX 9, STR 7
Bolt Repeater 14s 4D4 x2 5 lbs. Long +1, Double DEX 12, STR 8
Arbalest 16s 1D10 x3 8 lbs. Reach +3 DEX 11, STR 12
Hatchet 6s 1D4 x2 2 lbs. Sharp, Long +2 DEX 9, STR 5
Javelin 10s 1D6 x2 6 lbs. Sharp, Long +2 DEX 7, STR 12
Meteor Hammer 9s 2D4 x2 4 lbs. Reach +2, Disarm, Trip, Grapple DEX 14, STR 11
Revolver 18s 1D12 x2 2 lbs. Long +2, Disarm DEX 14, STR 10
Flintlock 18s 1D12 x2 2 lbs. Reach +2, Fragile, Sharp DEX 13, STR 10
Double Barrel Cannon 20s 1D8 x2 3 lbs. Long +1, Double DEX 13, STR 11
Chain Pistol 18s 2D6 x2 5 lbs. Long +1, Double DEX 15, STR 12
Musket 20s 1D12 x2 10 lbs. Reach +3 DEX 12, STR 13
Sling 4s 1D4 x2 1 lb. Long +2, Feint, Fragile, Nonlethal, Disarm DEX 11, STR 3