Items

A full list of items that characters can start the game with.


Recovery Items

Name Cost Effect Weight
Smoke Pipe 3s Used to smoke various substances. 1 lb.
Tobacco 6s Can be smoked to moderately recover Mind. 1 lb.
Opium 8s Can be smoked to greatly recover Mind. 1 lb.
Ale 5s Can be consumed to slightly recover Mind. 2 lbs.
Wine 6s Can be consumed to greatly recover Mind. 3 lbs.
Green Herb 6s Helps fight infections. Can be mixed with other herbs for various results. 1 lb.
Blue Herb 8s Recovers your Health. Can be mixed with other herbs for various results. 1 lb.
Red Herb 5s Can be used to strengthen the effects of other Herbs when mixed. 1 lb.
Plump Helmet 3s Can be consumed to slightly satiate hunger. 1 lb.
Tonic 10s Can be consumed to recover a used up Spell Slot. 1 lb.
Mixed Herbs (G+R) 10s Fights against Poison, Infection, Rotting, and any other various illness. 1 lb.
Mixed Herbs (B+R) 12s Greatly recovers your Health. 1 lb.
Blue Tincture 10s Greatly recovers your Health. 1 lb.
Green Tincture 8s Greatly fights against Infection, and grants temporary immunity to illnesses and conditions. 1 lb.
Salami 7s Can be consumed to moderately satiate hunger. 1 lb.
Berries 4s Can be consumed to slightly satiate hunger. Soothes your Mind slightly as well. 1 lb.
Dried Meat 8s Can be consumed to greatly satiate hunger. 1 lb.
Rotten Meat 1s Probably shouldn't be consumed unless one is in dire straights. 2 lbs.
Whiskey 7s Can be consumed to recover Mind, and temporarily prevent Fear checks. 2 lbs.
Old Cheese 2s Can be consumed to slightly satiate hunger. 1 lb.
Tomato 3s Can be consumed to slightly satiate hunger. 1 lb.
Raw Meat 4s Probably shouldn't be consumed until you cook it. Unless you're that desperate. 2 lbs.
Grilled Meat 8s Can be consumed to greatly satiate hunger. 2 lbs.
Plump Helmet Stew 6s Can be consumed to greatly satiate hunger. 3 lbs.
Leeches 4s Cures ailments at the cost of heavy bleeding. 1 lb.
White Vial 6s An opaque white substance that aids poisoning. 1 lb.



Offensive Items

Name Cost Effect Weight
Holy Flask 8s Poses various threats against Demons. 1 lb.
Dynamite 10s An explosive weapon. 2 lbs.
Hand Cannon 8s A limited 4 use pistol, that helps in tight pinches. 2 lbs.
Throwing Knife 4s Sharp throwing blades. 1 lb.
Crucifix 6s A holy symbol which can up the ante against a Demon. 1 lb.
Fated Stake 8s Can be used to impale and stop a being in it's tracks. 1 lb.
Box of 6 Bullets 4s A worn-out package, containing 6 bullets. 1 lbs.
Quiver of 6 Arrows 2s A rugged quiver, containing 6 feathered arrows. 1 lbs.
Quiver of 6 Bolts 3s A rugged quiver, containing 6 sturdy bolts. 1 lbs.



Defensive Items

Name Cost Effect Weight
Sage 10s Prevents evil spirits from coming too close.. 1 lb.
Bear Trap 8s Used to incapacitate and potentially cripple a creature. 22 lbs.
Flashbang 8s A blinding smokescreen. 1 lb.
Black Salt 6s Used to create ritualistic areas, which lowers ones guard. 2 lbs.
Ball Bearing Bag 4s A sum of ball bearings which can be scattered. Difficult to not slip on. 2 lbs.



Utility Items

Name Cost Damage Crit
Red Vial 10s A vial with a volatile and acidic liquid inside. 1 lb.
Torch 4s A club which holds a flame nicely. 2 lbs.
Candle 2s A small waxy object that can hold a flame, but not for long. 1 lb.
Bonesaw 5s Used for amputation. 1 lb.
Water Canteen 4s Holds water. 2 lbs.
Grappling Hook 6s Used in times when one needs to hitch onto something far away. 5 lbs.
Cloth Fragment 2s Ripped fabric. 1 lb.
Rope 5s A hefty length of rope. 3 lbs.
Purple Vial 6s A murky purple liquid, which is highly poisonous. 1 lb.
Oil Vial 6s A vial full of flammable liquid. 1 lb.