Here is a full list of Gunslinger Deeds, and the tiers they can be accquired from.
Level 1 Deeds
Level 7 Deeds
- Cut-throat Roll
When a ranged attack is made against the Gunslinger, they can spend 1 Grit point to move 5 feet as an immediate action; doing so grants the Gunslinger a +2 bonus to AC against the triggering attack. This movement does not provoke attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium, light, or no armor.
The Gunslinger can spend 1 Grit point to quickly clear and un-jam their gun as a swift action.
- Gunslinger's Initiative
As long as the Gunslinger has 1 point of Grit remaining, they gain the passive benefit of having a +2 bonus to their Initiative.
As long as the Gunslinger has 1 Grit point remaining, they can perform Roulette. The Gunslinger can clear all bullets, load one in the chamber, and spin it. Everyone within the vicinity's (excluding the Gunslinger's) movement speed is halved until the result is shown. The Gunslinger must roll 1D6, and guess the result. If they guess correctly, they do not need to make an attack roll, and deal x2 damage against any target they can aim at. Only applicable to Gunslinger's wielding a Revolver. Counts as a standard action.
- Call It
The Gunslinger can spend 1 Grit point to flip a coin, and hide the result. They must ask someone else relatively close to call the result. If their call is correct, the Gunslinger gains one critical success on any skillcheck. Counts as a bonus action.
Level 13 Deeds
The Gunslinger can spend 1 Grit point to shoot through an object accurately. Only applicable to Gunslinger's wielding a Musket
- Blood Boil
The Gunslinger may spend 1 Grit point to press the barrel of their gun after being fired, against a wound to staunch ones bleeding. An attack roll does not need to be made, but a bullet will still be consumed.
- Grease-quick load
The Gunslinger can reload as much ammunition as possible as a swift action as long as they have 1 Grit point remaining.
- Slingers Luck
The Gunslinger can spend 1 Grit point to re-roll a skillcheck, or 2 points to re-roll a saving throw. After re-rolling, you must use your 2nd roll, and cannot attempt to re-roll once more.
- Cheat Death
When a Gunslinger is reduced to 0 or fewer HP, before entering Memento Mori, they can use up all their remaining Grit to instead be reduced to 1 HP.
The Gunslinger can spend 1 Grit point to aim at a specific body part of his opponent. Available body parts listed:
Arms: The enemy takes 1D4 damage, and drops one carried item of the Gunslinger's choice.
Head: Flip a coin. If the result is tails, the target only takes 1D4 damage, and gains Confusion. If it's tails, the damage dealt to them is multipled x2.
Legs: The target takes normal damage, and falls prone with a crippled leg. If the target has more than 2 legs, they do not fall prone, unless additional legs are crippled.
Torso: The target takes normal damage and gains the Bleeding effect. This Bleed can stack even if the target is currently Bleeding from a seperate attack.
Wings: The target takes normal damage and must make a DC 20 Fortitude saving throw, or else they fall down, and can no longer fly.
Shooting an object or wall, will allow you to direct the shot twice. (One more time off another object. Maximum total distance is 60 feet)