There are those in life who are born into violence, fighting for their life and struggles since day one. They are a child of chaos, fighting not with their brain, but their heart. Their unbridled rage will carve way to their superhuman feats. It's a testament to the human spirit. However in a domain such as Gehenna, the Berserker's bravery straddles foolishness. May they be consumed by their quest of retribution against the world...
Alignment: Any non-Lawful
Hit Die: D12
Skills: Acrobatics, Climb, Craft, Intimidate, Perception, Survival
Starting Wealth: 36 Silver
|Level||BAB||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+0||+0||Fast Movement, Primal Defense, Rage|
|2nd||+2||+3||+0||+0||Rage power, Regenerate|
|4th||+4||+4||+1||+1||Rage power +1|
|5th||+5||+4||+1||+1||Scarred Flesh, Fearless +1|
|6th||+6/+1||+5||+2||+2||Rage power +2|
|7th||+7/+2||+5||+2||+2||Damage Reduction, Fearless +2|
|8th||+8/+3||+6||+2||+2||Rage Power +3|
|10th||+10/+5||+7||+3||+3||Damage Reduction +1, Rage Power + 4|
|11th||+11/+6/+1||+7||+3||+3||Greater rage, Fearless +4|
|12th||+12/+7/+2||+8||+4||+4||Rage Power +5|
|13th||+13/+8/+3||+8||+4||+4||Damage reduction +2, Fearless +5|
|14th||+14/+9/+4||+9||+4||+4||Rage Power +6|
|16th||+16/+11/+6/+1||+10||+5||+5||Damage reduction +3, Rage Power +7|
|17th||+17/+12/+7/+2||+10||+5||+5||Tiring rage, Fearless +7|
|18th||+18/+13/+8/+3||+11||+6||+6||Rage Power +8|
|19th||+19/+14/+9/+4||+11||+6||+6||Damage reduction +4, Fearless +8|
|20th||+20/+15/+10/+5||+12||+6||+6||Mighty rage, Rage Power +9|
All of the following are class features of the Berserker
Primal Defense (Ex)
While Enraged and wearing no armor, the Berserker gains an armor bonus equal to their Constitution modifier.
Fast Movement (Ex)
A Berserker's land speed is faster than the norm for their race by +10 feet. This benefit applies only when he is wearing light armor, medium armor, or no armor, and not carrying a heavy load. This bonus stacks with any other bonuses to the Berserker's land speed.
A Berserker can call upon their primal ferocity for savage powers. A Berserker can Rage for a number of rounds equal to 1 + their Constitution modifier. At each level after 1st, they can Rage for an additional round. Temporary increases to Constitution are not taken into account. A Berserker can enter Rage as a free action. The total number of rounds of Rage is renewed after 8 hours of sleep; Equal to 1 long rest. These hours do not need to be consecutive.
While in Rage, a Berserker gains a +2 morale bonus to their Strength and Constitution, as well as Physical and Mental Fear checks. In addition, she takes a –2 penalty to Armor Class and Intelligence. While in Rage, a Berserker cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics and Intimidate) or any ability that requires patience or concentration.
A Berserker can end their Rage as a free action and is fatigued for a number of rounds equal to the number of rounds spent Enraged. A Berserker cannot enter Rage while fatigued or exhausted but can otherwise enter Rage multiple times during a single encounter or combat. If a Berserker falls unconscious, their Rage immediately ends.
Rage Powers (Ex)
Starting at 2nd level, a Berserker gains a Rage Power. Another Rage Power is gained every 2 levels afterwards. A Berserker gains the benefits of Rage powers only while Enraged. Unless otherwise noted, a Berserker cannot select an individual power more than once.
A complete list of Rage Powers can be found here: Rage Powers
A berserker gains 1D4 Health while Enraged and conscious. An additional 1D4 Health can be gained by subtracting the same total from their Mind.
A berserker gains a +1 bonus on Physical Fear checks. This bonus increases by +1 for every 2 levels thereafter.
Scarred Flesh (Ex)
Whenever a critical hit or sneak attack is scored on the berserker, there is a 25% chance to bite through it. Roll a 1D4. If the result is a 4, then negate the extra damage and roll normally.
Damage Reduction (Ex)
Subtract 1 from the damage the Berserker takes each time they are dealt damage from a weapon or a natural attack. Every 3 levels thereafter, this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Greater Rage (Ex)
When a Berserker enters rage, the morale bonus to their Strength and Constitution increases to +4, as well as their Physical and Mental Fear checks.
Tiring Rage (Ex)
A Berserker can now rage even while fatigued or exhausted.
Mighty Rage (Ex)
When a Berserker enters Rage, the morale bonus to their Strength and Constitution increases to +6, as well as their Physical and Mental Fear checks.