Strange fellows. Those who indulge in fantasy and escapism. Creating and playing pictures, tales, songs. Bard's live through influence, serving as vessels for others fantasies, charming and manipulating others to get their way. They work in mysterious and honeyed ways, playing their electric performances and moving their world. What exactly do they intend to influence of Gehenna's dungeons? Even their closest comrades may never truly know.

Alignment: N/A

Hit Die: D8

Skills: Acrobatics, Bluff, Climb, Craft, Disguise, Escape, Intimidate, Knowledge, Perception, Perform, Profession, Sense Motive, Sleight of Hand, Stealth

Starting Wealth: 48 Silver

Level BAB Fort Save Ref Save Will Save Special
1st +0 +0 +2 +2 Dual Identity, Bardic Performance
2nd +1 +0 +3 +3 Social Grace
3rd +2 +1 +3 +3 Well-Versed, Bardic Performance +1
4th +3 +1 +4 +4
5th +3 +1 +4 +4 Masked Talents, Bardic Performance +2
6th +4 +2 +5 +5 Social Grace +1
7th +5 +2 +5 +5 Bardic Performance +3
8th +6/+1 +2 +6 +6
9th +6/+1 +3 +6 +6 Bardic Performance +4
10th +7/+2 +3 +7 +7 Jack-of-all-trades, Social Grace +2
11th +8/+3 +3 +7 +7 Bardic Performance +5
12th +9/+4 +4 +8 +8 Masked Talents +1
13th +9/+4 +4 +8 +8 Bardic Performance +6
14th +10/+5 +4 +9 +9 Social Grace +3
15th 11/+6/+1 +5 +9 +9 Great Actor, Bardic Performance +7
16th 12/+7/+2 +5 +10 +10
17th 12/+7/+2 +5 +10 +10 Bardic Performance +8
18th +13/+8/+3 +6 +11 +11 Social Grace +4
19th +14/+9/+4 +6 +11 +11 Bardic Performance +9
20th +15/+10/+5 +6 +12 +12

Class Features

All of the following are class features of the Bard

Dual Identity (Ex)

A Bard can play different identitiess and characters, allowing them to view and interact with the world in a completely different perspective. In effect, the Bard has two identities: one is their true self (Social) while the other is a made-up character (Masked).

The Bard can start each day in either of their identities, referred to simply as Social or Masked. Changing from one identity to another takes 1 minute.

Despite being a single person, a Bard's dual nature allows them to have two alignments, one for each of their identities. When in an identity, they are treated as having that identity’s alignment.

Bardic Performance

A Bard is trained to use the Perform skill to create magical effects on those around them, including them self if desired. They can use this ability for a number of rounds equal to 1 + their Charisma modifier. Every 2 levels thereafter, a bard can use Bardic Performance for an additional round, and learn a new performance.

Starting a Bardic Performance is a standard action, but it can be maintained each round as a free action. Changing a Bardic Performance requires the bard to stop the previous performance and start a new one as a standard action. A Bardic Performance cannot be disrupted, but it ends immediately if the Bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A Bard cannot have more than one Bardic Performance in effect at one time.

Each Bardic Performance has audible components, visual components, or both.

If a Bardic Performance has audible components, the targets must be able to hear the Bard for the performance to have an effect. A deaf Bard has a 25% chance to fail when attempting to use a bardic performance with an audible component. Roll 1D4. If the result is a 4, they succeed. If they fail the check, the attempt still counts against their daily limit. Deaf creatures are immune to Bardic Performances with audible components.

If a Bardic Performance has a visual component, the targets must have line of sight to the Bard for the performance to have an effect. A blind Bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. Flip a coin to determibne the result. If they fail this check, the attempt still counts against their daily limit. Blind creatures are immune to bardic performances with visual components.

A complete list of Bardic Performances can be found here: Bardic Performances

Social Grace

The Bard can select any one Intelligence-, Wisdom-, or Charisma-based skill other than Perception. Whenever the Bard is in their social identity, they receive a +3 circumstance bonus on checks with the selected skill. Every 4 levels thereafter, they can select another skill (with the same restrictions) to gain this bonus.

Well-Versed (Ex)

The Bard becomes resistant to the Bardic Performance of others, and to sonic effects in general. The Bard gains a +4 bonus on skillchecks made against Bardic performance, sonic, and language-dependent effects.

Masked Talents

A Bard gains a Rogue talent from the following list:

Jack of All Trades (Ex)

The Bard considers all skills to be class skills. At level, the Bard gains advantage on any skill check.

Great Actor

The Bard can replicate a melee/physical based attack performed by any of his teammates within the last 2 rounds. When replicating this action, all modifiers and stats must be made with the Bard's. Interrupts performances AFTER the action is executed (failed or not), and can only be executed a number of times per day equal to the Bard's Charisma modifier.